Chris Bateman, 2006. 100 Principles of Game Design. Charles River Media.
Jeffries, K.K., 2011. Skills for creativity in games design. Design Studies 32, 60–85.
Jesse Schell, 2008. The Art of Games Design:A Book of Lenses. Morgan Kaufmann.
Parsons, S., 2010. Critical Play: Radical Game Design. The Knowledge Engineering Review 25, 353–354.
Reiner Knizia, 2004. Commissioned Essay, in: Rules of Play: Game Design Fundamentals. MIT, pp. 22–27.
Will Wright, 2005. Foreword by Will Wright, in: A Theory of Fun for Game Design. Paraglyph Press.
Hi Alaric,
ReplyDeleteThe bibliography is good -- all the right components are there -- but to get it up to wizard level, you could order the authors by surname and truncate the forename to initial. You could also italicise the published title and use "inverted commas" for contributions (Will Wright's foreword to A Theory of Fun may be a contribution in a technical sense, but Knizia's contribution to Rules of Play is a better example).
Ah okay, I gotcha. I'll be sure to keep these things in mind for the next time!
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