Importance of video content for marketing
- Twitch.TV - 45 million unique views a month
- Average viewing time over 90 minutes
- Video showing gameplay, conveys the actual game well
- On YouTube, 50% of views for a game are on brand-released content
- Other 50% is community made
- Community created content is 'free marketing'
- Particularly useful for free-to-play games not after lots of day one sales
The community
- Two types of content producers:
- Influencers - Can bring the most people in to see a game
- Amateurs - Can become influencers over time and with support
- Two types of content watchers:
- Community members - Are devoted to the game and consume the most media surrounding it
- Outsiders - Important to try to bring in to the community
Shaping the game to allow for this
- Technology - The technology used by the community to stream or record content should be compatible with a game
- Most streaming software focusses on the use of core 1 on processors
- Most streaming is done in windowed mode games.
- Vertical Sync works well with encoders
- User Interface Art
- Clear space to set webcams on a stream
- Clear space to place overlays on a stream
- Easy to customize UI shown on a stream
- On screen summary information
- When a new viewer tunes in to a stream of a game, will they know the important information they need to understand what is going on?
- Game Mechanics that make people watch
- Skill Based games - watch to admire others play, or to see the style they play differently from the viewer
- Linear Games - Everyone has the same experience for the most part, less reasons to watch someone else play it.
- "Mind Mechanics" - A large amount of the experience a player has playing card games is mentally considering options, viewers can also do this when watching a card game; as if they were playing.
- Clear Break Points & Language
- Games being broken into chapters
- Building Conversations
- Giving a clear language so that people can discuss the game easily
- Being broken into discrete parts allows this
- Discrete is better than continuous
- Observer Angles
- Can be more interesting to have a separate view from players
- Information Asymmetry
- Creates narrative tension
Now, of course, these are notions that I shall not likely be playing with myself in any games I make for quite a while, but as an avid eSports enthusiast and participator, I find this discussion of making a game more easily streamable and viewable to be particularly interesting.
-http://www.gdcvault.com/play/1019701/The-Observer-Friendly
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