In keeping with my attempts to perfect my understanding of the Harvard format for referencing and compiling bibliographies, I have herein put together a refined version of my previous effort.
Bateman, C., 2006. 100 Principles of Game Design. Charles River Media.
Jeffries, K.K., 2011. Skills for creativity in games design. Design Studies 32, 60–85.
Knizia, R., 2004. Commissioned Essay, in: Rules of Play: Game Design Fundamentals. MIT, pp. 22–27.
Parsons, S., 2010. Critical Play: Radical Game Design. The Knowledge Engineering Review 25,353–354.
Schell, J., 2008. The Art of Games Design:A Book of Lenses. Morgan Kaufmann.
Wright, W., 2005. Foreword by Will Wright, in: A Theory of Fun for Game Design. Paraglyph Press.
No comments:
Post a Comment